Demolishters-Alpha
**You can save, however, if you refresh the game, all progress will be lost**
Use W,A,S,D (or arrow keys) to move, F (or Enter) to interact, TAB to open up the menu to see your Demolishters (can't swap yet unfortunately) and to save/load, Backspace (or sometimes x) to go back to previous state, and of course ESC to close out application.
*There is NO storage space* you start with 3 Demolishters, you have 3 more party slots available, if you fill those 3 slots then run into a shiny
Save often, and level up well too! If you lose all your Demolishters, you will obviously lose, but I'm pretty sure the next time you play, you should be able to reload your most recent save (so definitely do so if you caught some shinies! ;) lol)
Speaking of shinies, just a note, be careful! They are leveled higher than other encounters in that area, meaning if you're unlucky enough to encounter a shiny on your first encounter, you may lose immediately due to the level differential. They also are naturally stronger in almost all stats as opposed to their normal counterparts, and they are more typically 10x more difficult to catch! They also typically give 10x the experience in the unfortunate circumstance where you are forced to defeat one.
One other thing about shinies, there are two special shines that have a second typing added to them as opposed to the normal counterpart, you can easily tell if it is a special shiny by it's name. The name will be different from the normal counterpart's name, and the special shiny will have the added benefit of being able to learn all moves of it's new typing as well (with STAB bonus!)
I do plan on making this game bigger and better in the future, hopefully with new features that aren't in Pokemon, but I have to get some free time from school first! This was a school project :)
If you have any questions or anything like that, feel free to message me on Discord TheMattStrat#7432 :)
**Known Bugs**
-When accessing your party outside of battle, the UI is off, however, in battle the UI looks correct.
-When accessing party UI, the game does not currently update the current health of your creatures.
-The portal to the Gameshow Lobby does not currently work ***FIXING IMMEDIATEY***
-There are various battle bugs, if you are confused, asleep, or poisoned, if you attempt to catch a Demolishter, successful or not, your turn will only be skipped, which means you would not take poison damage for the turn, and if you were asleep or confused the turn count won't drop, so you will remain asleep or confused for the originally intended amount.
-Status conditions do not currently stack, this means if you intend to confuse your opponent, they can not be poisoned, paralyzed, asleep, or burned. If the opponent is already confused, it will just reset the confusion with a new number, could be greater or could be less, does not stack.
-If you win a battle but then move immediately in grass and get an encounter immediately, the battle music will not trigger, the victory music will however trigger when you win and the game sound will function as intended afterwards.
Status | On hold |
Platforms | HTML5 |
Author | TheMattStrat |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Singleplayer |
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